Nový tarif českých drah od 9. prosince 2007
Od nového jízdního řádu, 9. prosince 2007, dochází ke změně tarifních podmínek Českých drah, která se dotkne naprosté většiny cestujících. Zásadně se mění především způsob výpočtu jízdného, změn doznávají slevy pro držitele In-karty/Rail plus, slevy pro mladé cestující do 26 let nebo přepravné za jízdní kolo i psa, které v případě psů výrazně zlevní. Ušetří i ti, kteří využívají roční síťovou jízdenku In-gold. [celý článek]
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Venkat - 05.05.2012, 06:25
@SergeyThank you for taking the time to reply to my cmmeont. This feature is usually called topological symmetry sculpting in other apps, ZBrush/Mudbox/etc In Edit-mode inside blender there is a similar feature called topology mirror , I'm sure you're already familiar with it. Though this feature in blender does not do a good job of properly propagating changes symmetrically on a posed mesh , when compared to how well Mudbox and ZBrush handle this(which is how it should function all the time). For me, it makes the topology mirror useless in about 50% of the cases I would use it on a posed, but symmetrically modeled mesh.AFAIK, sometimes topological symmetry Its usually either generated based on the application choosing a point(or edgeloop) that lies perfectly on the x-axis, then generating an internal set of pointes, or a map of the points using their current transformed position in relation to that originally-chosen vert on the x-axis(or the chosen base edgeloop).Or, in the case of blender, it might be easier to get the VERTEX ORDER and/or the vertex id's based off of their original values in the Base Pose(for an armature, or a shapekey too perhaps), and do some local/tangent-space tricks to make the new armature-deformed pose, or the current shapekey transfer the sculpted vert-transform changes to the proper verts symmetrically(in an armature-pose)An app like ZBrush, allows the user to use the base T-Pose of a character as the means for generating a vertex map that allows for symmetrical sculpting topologically once the character has been posed(on a separate frame).I'm just throwing out ideas, as I'd really enjoy being able to keep this part of our team's workflow inside blender one day, and not rely on other apps to achieve this one key aspect of symmetrical sculpting on actors/characters in our anims & games.Thank you again for your great efforts so far to bring the blender-world closer to an even more awesome sculpting toolset! Cant wait to see your future commits.

